Saturday, December 21, 2013

Scram Kiting Part 2: The Tristan and The Comet

Tristan

The real power of the Tristan lies in its versatility.  The 3/3/3 slot layout, combined with the use of drones as its main source of damage yield a vast array of fits that are viable for solo PvP.  When you see a Tristan on d-scan, you never really know exactly what type of fit you're going to be up against until the fight starts (or if you scout the target and look up killboards!).  Here is a basic scram-kiting fit:

[Tristan, Scram Kite - 150mm Rails]
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Pseudoelectron Containment Field I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Thrusters I

Warrior II x5

With my skills and implants:
DPS = 129, 137 (overheated)
Speed = 1136 m/s, 1498 m/s (overheated)
EHP = 3391 + 90 dps/sec from reps

Approximately 2/3rds of the DPS comes from drones, which has both advantages & disadvantages.  The advantages are that the drone engagement range is >50 km with basic drone skills, the dps from drones is still applied even if you're jammed, damped, or neuted, and it has no dependence on your transversal.  The advantages means that this Tristan is much better suited for fighting against Slashers and Atrons that the rail Incursus struggles against. The downside is that drones can be destroyed, they can't be overheated, and particularly fast ships with MWDs can outrun them.

The Tristan does not have the natural tanking ability of the Incursus because it does not have a repair hull bonus, and it has one fewer low slot.  For this reason, I decided to focus more on speed with this Tristan fit by relying on an active armor tank and fitting a speed rig.  That gives this fit excellent range control, and the ability to disengage easily if the fight isn't going as expected.  At the beginning of this post, I wrote that the real strength of this ship is its versatility.  In terms of pure DPS and EHP, this ship is inferior to other scram-kiting ships like the Incursus, Tormentor, and Breacher.  If you find yourself slugging it out with one of these ships at the edge of scram range, be ready to pull range and run.

More recently, in part due to my hatred of brawling Slashers with neuts, I've been favoring a slight variation of this fit:

[Tristan, Scram Kite - 125mm Rails with Nos]
Small Ancillary Armor Repairer, Nanite Repair Paste
Drone Damage Amplifier II
Pseudoelectron Containment Field I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
J5b Phased Prototype Warp Scrambler I

125mm Railgun II, Caldari Navy Antimatter Charge S
125mm Railgun II, Caldari Navy Antimatter Charge S
Small 'Knave' Energy Drain

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I
Small Auxiliary Thrusters I

Warrior II x5

It essentially trades 150mm railguns down to 125mm railguns and adds a small nosferatu in the utility high slot, which provides defense against neuts, and allows the armor repairer to run for a few extra cycles.  With Genolution 1&2 implants, you can also swap up to a T2 DCU.  I chose Warrior drones over Hobgoblins in these fits for the extra speed.  Fitting Hobgoblins essentially makes this ship a sitting duck against long-range MWD kiting ships, which can easily outrun and destroy your drones.  In practice, I still have trouble with these ships even when using Warriors, but this may just be a sign that I need to train up Drone Navigation.


Federation Navy Comet

And now we arrive at the comet.  I love flying it.  It is so choice.  If you have the means, I highly recommend picking one up.  Seriously though, the Comet is like an Incursus that's superior in virtually every way.

[Federation Navy Comet, Scram Kiter]
Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x3
Warrior II x3

With my skills and implants:
DPS = 155, 173 (overheated)
Speed = 1161 m/s, 1520 m/s (overheated)
EHP = 7078 + 115 dps/sec from reps

To give credit where credit is due, I got this fit from Zenso Vici, who is a member of Eve University.

If you've read this far, it probably comes as no surprise that this is my absolute favorite frigate to fly.  It has excellent DPS, EHP, and pretty good speed considering that it is armor plated.  This ship can freely engage just about any other frigate out there, and it performs favorably against many destroyers and assault frigates.  There really isn't much else to say here, except that this ship is probably the single best scram-kiting frigate out there for solo pvp, with the exception of the dual-web + tracking disruptor fit Hookbill (which is nearly unbeatable).

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